Animation and Motion Graphics

Program Statement

In this program, students build a foundation in drawing and design, utilizing both analog and digital technologies. The hands-on, structured curriculum supports students working toward story-telling through time-based media. In their second year, they choose electives to focus on animation or motion graphics. Studio courses emphasize visual language, drawing from observation, creative thinking and technical skills. Students prepare to transfer to a four-year program in animation and game arts, or film and video, or related disciplines.

Program Information

  • Students develop their creative and technical potential while building a strong portfolio showcasing their abilities for use in transferring or directly towards the job market.
  • Classes use industry-standard software and hardware in dedicated design computer labs and studios. Students can take advantage of open lab and studio time to work on their projects and collaborate with classmates.
  • Faculty are all artists and designers whose current professional practice informs their teaching. The program is flexible enough to support students’ specific goals, allowing students to build skills in areas ranging from 3D modeling to motion graphics, and from advanced figure drawing to stop-motion. Students work with a program-specific advisor to choose electives to best support their goals.

Additional Information

Full-time students should take 3 studio courses per semester. ART 101 should be taken in your first semester; ART 201 should be taken in your final year as you prepare for transfer and the workforce. Advanced studio courses require prerequisites or faculty permission to enroll. Program-specific tutors can help support skill-development in observation drawing as well as mastering digital technologies.

Consult with your program-specific advisor when developing your course schedule each semester for sequencing and selecting courses to best support your goals. Your advisor can also help with dual enrollment as appropriate to prepare you to transfer for a related discipline.
 

After Bristol

Students transfer to four-year programs leading to careers in animation & game arts, film & video, interactive design, sound design, motion graphics, broadcasting, special effects and virtual reality. Recent graduates have transferred to School of Visual Arts, Emerson College, UMass Dartmouth, Woodbury University, Bridgewater State University, and MassArt.

Infused General Education Competencies

Ethical Dimensions, Multicultural Perspective, Oral Communication

Degree Requirements

Elective Courses

Course #
Title
Credits
Scientific Reasoning and Discovery Elective - Lab  +
4
Quantitative and Symbolic Reasoning Elective  +
3
Sub-Total Credits
7

Studio Foundation

Course #
Title
Credits
Sub-Total Credits
17

Advanced Studio

Course #
Title
Credits
Sub-Total Credits
20

Program Electives

Choose three of the following or an ART course approved by the program coordinator.

Course #
Title
Credits
Sub-Total Credits
9
Total credits:
65

Course Sequencing

Item #
Title
Credits
Sub-Total Credits
16

Consider taking Gen Ed or studio courses to reduce semester load.

Item #
Title
Credits
Scientific Reasoning and Discovery Elective - Lab  +
4
Quantitative and Symbolic Reasoning Elective  +
3
Sub-Total Credits
10

Overview

Academic Area

Arts and Humanities

Degree Offered

Associate in Arts in Art Transfer (Animation and Motion Graphics)

Program

Program Code

AT_AMG

Program Contact

Marisa Millard
Program Coordinator
Marisa.Millard@BristolCC.edu

Jennifer Puniello
Dean of Arts and Humanities
Jennifer.Puniello@BristolCC.edu

 

CIP Code

50.0102