Art

Classes

ART 101 : Visual Art Colloquium

This course will consist of career seminars, visiting artist talks, and workshops to help students explore career possibilities in art and design. This course will provide an overview of art and design careers, including fine arts, textile design, fashion design, industrial design, graphic design, web and multimedia design. Students will gain skills in analyzing works of art and design in addition to exploring career options. They will be introduced to concepts central to design and art pedagogy, including the structure and sequencing for art and design education, the creative process, the design process and oral and written critiques. Two class hours a week, or a total of 32 hours during the semester. Instructional Support Fee applies. Gen. Ed. Competencies Met: Critical Thinking.

Credits

1
Through in-class work and written reflection, students will demonstrate their ability to: 1. Identify the structure and sequence of higher-education art and design curriculum at Bristol CC and transfer institutions as well as expectations and demands of a college-level studio art environment and connection to their career. 2. Locate and apply relevant academic, professional and digital resources available through Bristol CC, Boston Public Library and the Internet to support coursework and future career planning. 3. Compare career pathways across various creative fields and evaluate those options in relation to their own academic and professional goals. 4. Apply creative thinking strategies to brainstorm with classmates and apply critical thinking strategies by analyzing works of art and design using critique vocabulary. 5. Examine the multicultural and global dimensions of art and design practice, drawing on course films, readings, and guest artist presentations to support written and discussion-based responses. 6. Assess the role of the artist and designer in addressing social issues and ethical responsibility in creative practice.

ART 105 : Survey of Art History I: Ancient through Renaissance Art

This course examines art and architecture from its earliest origins through the Renaissance. The course explores the relationship between art and its social, political, cultural, and economic contexts. The development of world civilization is chronicled in a fashion that emphasizes the interconnectedness between different world cultures. Students think and write critically on how art both reflected and influenced political, social, religious, and economic states of affair. Through lectures, readings, slides, web resources, and films, students learn about the history and art of the Prehistoric periods, the Ancient world, the Medieval period and the Renaissance. Students also learn how visual art traditions help define our understanding of world culture. Three lecture hours per week. Gen. Ed. Competencies Met: Global and Historic Awareness, Multicultural and Social Perspectives, and Human Expression.

Credits

3
  1. Demonstrate introductory knowledge of the periods of art from the beginnings of artistic expression through the Renaissance Period.
  2. Students will be able to identify specific artists and works and place them within their historical context.
  3. Demonstrate knowledge of the principles and elements of design as they relate to art historical works.
  4. Read with comprehension and critically interpret and evaluate written work within an art historical context.

ART 106 : Survey of Art History II: Modern Art

This course examines art and architecture from the beginning of the Modern era through the present. This course builds upon the foundation students acquire in ART 105. Students continue to explore the relationship between art and its social, political, cultural, and economic contexts. The development of the modern world is discussed in a way that emphasizes the interconnectedness between different world cultures. Students think and write critically on how art both reflected and influenced political, social, religious, and economic states of affair. Through lectures, readings, slides, web resources, and films, students learn about the history of Modern art from the Neoclassical period to the present. Students also learn how visual art traditions help define our understanding of contemporary culture. Prerequisite: ART 105 is recommended. Gen. Ed. Competencies Met: Global and Historic Awareness, Human Expression, and Multicultural and Social Perspectives. Three lecture hours per week.

Credits

3
  1. Demonstrate an introductory knowledge of the periods of art from the beginnings of the Modern period to the present.
  2. Students will be able to identify specific artists and works and place them within their historical context.
  3. Demonstrate knowledge of the principles and elements of design as they relate to art historical works.
  4. Read with comprehension and critically interpret and evaluate written work within an art historical context.

ART 111 : Drawing I

Through studio experiences, students will learn the basic elements of drawing, including observational skills and building eye/hand coordination. This course will also introduce the psychological and emotional elements of drawing. Individual and inventive expression is encouraged. A variety of media such as pencil, charcoal, pastel, and brush and gouache will be explored. Three hours of critique and three hours studio per week. Instructional Support Fee applies. Gen. Ed. Competencies Met: Human Expression.

Credits

3
  1. Demonstrate the basic principles of observational drawing, including drawing mechanics, line, value, perspective and composition.
  2. Create a portfolio of observational drawings.
  3. Critically analyze drawings.

ART 112 : Drawing II

This course is a continuation of ART 111. This course emphasizes observing and drawing the human form. A live model is studied to express gesture, structure, and movement in space, with objective accuracy and increased ability to visualize a concept as important goals. The techniques and media explored in ART 111 are applied to the figure, including pencil, charcoal, conte, ink, wash, and pastels. Prerequisite: ART 111 with a grade of C or better, or permission of the instructor. Three hours of critique and three hours studio per week. Instructional Support Fee applies. Gen. Ed. Competencies Met: Human Expression.

Credits

3
  1. Demonstrate increased proficiency in observational drawing skills introduced in Drawing I; specifically line, value, perspective and composition.
  2. Draw the figure from life.
  3. Demonstrate an introductory knowledge of figure drawing that focuses on gesture, proportion, and Gross Anatomy.
  4. Create a portfolio that expands on the skills introduced in Drawing I.
  5. Critically analyze figure drawings.

ART 121 : Two-Dimensional Design

This is a design course introducing the fundamental principles of organizing visual elements on a two-dimensional surface. Problems explore the dynamics of line, form and color on the spatial life of the picture plane. Students work in black and white and color. Materials include ink, gouache and cut paper. Three hours critique/lecture and three hours studio per week. Instructional Support Fee applies. Gen. Ed. Competencies Met: Human Expression.

Credits

3
Through project work and critique, students will demonstrate their ability to: 1. Define and identify foundational art and design vocabulary, including principles of composition, visual elements, and Gestalt theory, as applied to two-dimensional surfaces. 2. Explain and apply Gestalt principles — including figure/ground, proximity, continuity, and closure — to solve visual design problems using line, form, and spatial relationships on the picture plane. 3. Demonstrate competency in the handling of materials including ink, paint, and cut paper, applying appropriate techniques for the preparation and professional presentation of finished work. 4. Analyze works of art and design — including their own and their peers' — using discipline-specific vocabulary to evaluate compositional choices, use of color and value, and expressive intent during group critiques. 5. Articulate and defend personal aesthetic preferences, expressive ideas, and visual interests through oral and written critique, connecting subjective responses to formal design decisions. 6. Produce a body of original two-dimensional work in both black-and-white and color that integrates design principles, material skills, and personal creative direction at a foundation level.

ART 122 : Two-Dimensional Design II

This design course is a continuation of the problems involved in Two Dimensional Design I (see ART 121). This half will follow the introduction line, form, and color principles on the Two Dimensional surface. Materials will include: gouache, ink papers, and boards. Recommended: ART 121 first. Three hours critique/lecture time and three hours studio a week. Instructional Support Fee applies. Gen. Ed. Competencies Met: Human Expression.

Credits

3
Through project work and critique, students will demonstrate their ability to: 1. Identify and define the fundamental properties of color —including hue, value, intensity, and temperature — using accurate art and design terminology in critiques. 2. Distinguish between color systems (subtractive/pigment, additive/light, RGB, and CMYK) and explain how each function within fine art, print, and digital design contexts. 3. Mix acrylic paint to produce accurate color scales, gradients, tints, tones, and shades, demonstrating technical control of pigment and craftsmanship in finished studies. 4. Apply the principles of major color schemes, including complementary, analogous, triadic, and split-complementary, to produce compositional studies that demonstrate intentional color relationships. 5. Analyze how simultaneous contrast, color interaction, and perceptual relativity affect the appearance of color within a composition and demonstrate these effects through practical exercises. 6. Translate observed colors from real-life sources and images into accurate paint mixtures, as well as their corresponding RGB and/or CMYK values. 7. Evaluate the expressive, psychological, and cultural dimensions of color in both historical artworks and student work, using appropriate critical vocabulary during group critiques. 8. Construct a portfolio of color studies and projects that documents progressive mastery of color theory concepts, from foundational properties through expressive and compositional applications.

ART 131 : Three-Dimensional Design

This course investigates the construction of three-dimensional forms using a wide variety of materials including cardboard, clay, plaster, wood, and found objects. Emphasis is on the translation of an idea into tangible form. Inventive and personal solutions to problems are encouraged. Three hours critique and three hours studio per week. Instructional Support Fee applies. Gen. Ed. Competencies Met: Human Expression.

Credits

3
Through project work and critique, students will demonstrate their ability to: 1. Apply the basic elements of three-dimensional design, including line, plane, and volume in the creation of three-dimensional forms. 2. Apply principles of design such as proportion, scale, balance, emphasis, repetition, variation, harmony, and unity in the creation of three-dimensional forms. 3. Explore and identify various building materials, including wire, sheet material, clay, silicone rubber, and casting resin. 4. Use basic hand and power tools for constructing three-dimensional objects. Investigate and utilize digital modeling techniques and 3D printing technology to create three-dimensional designs. Critique and evaluate three-dimensional objects, demonstrating the ability to articulate personal insights and assessments of design effectiveness.

ART 140 : Art Exploration

This course, developed for non-art majors, allows students to explore the basic elements of drawing, painting and design, through a series of studio projects. Class projects include a study of line, value, texture, composition, perspective, and color, through which hand skills, eye coordination, and new visual perceptions help students develop their own unique expressive skills. Media used in the course include pencil, charcoal, brush and ink, and water-based paints. Three class hours per week. Gen. Ed. Competencies Met: Human Expression.

Credits

3
Through project work and critique, students will demonstrate their ability to: 1. Identify and describe the basic elements of visual language —including line, value, texture, color, and composition — and explain how principles of design such as balance, unity, and variety function in two-dimensional artwork. 2. Demonstrate technical proficiency by applying a range of media and tools, including pencil, charcoal, brush and ink, and water-based paints, to complete a series of studio projects that address foundational drawing, painting, and design challenges. 3. Analyze the distinction between one-point and two-point perspective systems, and how each creates the illusion of depth and space in art and design. 4. Critique works of art, including their own, using established criteria related to composition, technical execution, and expressive intent, forming and defending judgments about effective use of elements and principles of design as well as conceptual effectiveness. 5. Produce a body of studio work that integrates personal concepts, themes, or ideas with informed visual decision-making, demonstrating growth in both hand skills and independent artistic expression over the course of the semester.

ART 151 : Digital Photography

Students in this course learn the fundamentals of the art and craft of making digital images. This hands-on course allows students to explore the basics of photography, including composition and lighting, while developing skills in pixel-based photographic design and processing. It introduces students to the use of the digital camera, scanner, and Adobe Lightroom to create and manipulate images. Students learn how to evaluate images for effectiveness in terms of aesthetics and communication goals: i.e., what makes a good photograph? The course also aids students in understanding the role digital photography can play in areas such as illustration, documentation, graphic design, web design, and fine arts. One lecture hour and one laboratory hour per week. Instructional Support Fee applies. Gen. Ed. Competencies Met: Human Expression and Information Literacy.

Credits

1
Through project work and critique, students will demonstrate their ability to: 1. Apply the fundamentals of photographic composition, including the rule of thirds, leading lines, framing, color, light, depth, and visual storytelling. 2. Use Adobe Lightroom with entry-level proficiency for photo editing and manipulation. 3. Identify and utilize key camera settings, including aperture, shutter speed, and ISO, and their effects on image quality. 4. Evaluate images based on their effectiveness in aesthetic appeal and communication goals, articulating what constitutes a successful photograph.

ART 201 : Careers in the Visual Arts

This course consists of career seminars, visiting artist talks and critiques, field trips, professional artist demonstrations and workshops to help students further explore career choices in art and design. Activities include research, critical thinking, oral and written presentations, and evaluations. Workshops and demonstrations assist students in developing digital portfolios for transfer applications or for job applications, including selection of work, sequencing, and format. In addition, students participate in a field experience or service-learning project. Recommended: Students should take this course in their last year. Students should not take this course in their first year. Four class hours per week or a total of sixty-four hours during the semester. Instructional Support Fee applies.

Credits

2
Through written work, group discussion and oral presentations, students will demonstrate their ability to: 1. Evaluate career pathways in fine arts, applied arts, and design by analyzing industry resources, guest speaker perspectives, and personal goals to articulate a viable professional or transfer plan. 2. Assemble a polished digital portfolio that demonstrates intentional selection, sequencing, documentation and presentation of original work appropriate for transfer applications or entry-level employment. 3. Analyze their own artistic influences, cultural background, and creative process by producing a formal presentation that connects personal identity to contemporary professional practice. 4. Compose professional career materials, including a resume, cover letter, elevator pitch and portfolio documentation, tailored to a specific transfer program or art/design industry position. 5. Present structured oral critique of their own work to peers and instructor, demonstrating the ability to articulate artistic intent, describe process, and respond to questions with clarity and confidence. 6. Examine the ethical responsibilities of artists and designers in society — including issues of cultural representation, intellectual property, and equitable practice in a multicultural and global field —and articulate a personal position supported by evidence from course readings, guest talks, and other experiences.

ART 205 : Topics in Contemporary Art

This seminar-style course presents an in-depth examination of contemporary art. The course is designed to strengthen writing skills of the art major while exploring relevant themes such as: formalism, icongraphy, identity, gender, the body, traditional craft, and new media. Students are introduced to critical theory and methods of interpretation through an examination of contemporary art within the broader context of political, social, intellectual, and cultural issues. Prerequisite: ART 106 and ENG 101. Three lecture hours per week. Gen. Ed. Competencies Met: Human Expression.

Credits

3
  1. Read with comprehension and critically interpret and evaluate written work within an art historical context.
  2. Demonstrate rhetorically effective, art historical writing.
  3. Demonstrate, at an advanced level of competence, control of art historical language, modes of development and formal conventions.
  4. Demonstrate intermediate information literacy skills by selecting, evaluating, integrating and documenting information gathered from multiple sources into art historical writing.
  5. Understand their place and role in the contemporary art world, through writing and presentation assignments that require an original viewpoint.

ART 211 : Drawing III

Through further studies of the human form, students explore form, structure, mass, and proportion. The figure in relation to its immediate environment is emphasized. In addition, students explore the expressive range the human figure brings to art. Live models are used the majority of the time. This course strengthens students’ ability to draw the human form in expressive positions as required for many forms of art, including fine art, illustration, graphic design, and animation. Prerequisite: ART 112 with a grade of C or better, or permission of the instructor. Three hours of critique and three hours studio per week. Instructional Support Fee applies. Gen. Ed. Competencies Met: Human Expression.

Credits

3
  1. Demonstrate increased proficiency in observational drawing skills introduced in Drawing II; specifically gesture, proportion, and Gross Anatomy.
  2. Draw the figure from life with a focus on its expressive potential.
  3. Demonstrate an advanced knowledge of figure drawing that focuses on individual artistic expression.
  4. Create an advanced portfolio that expands on the skills introduced in Drawing II.
  5. Critically analyze advanced figure drawings.

ART 212 : Drawing IV

In this advanced figure drawing course students will continue to study the human figure with an emphasis on personal exploration. Students will further their understanding of form, structure, mass, proportion and relative environment. Students will be encouraged to experiment with new materials and techniques as they relate to the expressive potential of the human figure. Live models will be used the majority of the time. This course will continue to strengthen students' ability to draw the human form in expressive positions as required for many forms of art, including fine art, illustration, graphic design and animation. Prerequisite(s): ART 211 with a grade of C or higher or permission of the instructor. Two lecture hours and four laboratory hours per week.

Credits

3
Students who successfully complete this course will be able to: 1. Demonstrate increased proficiency in observational drawing skills introduced in Drawing III; specifically gesture, proportion, and Gross Anatomy. 2. Draw the figure from life with a focus on its expressive potential. 3. Demonstrate an advanced knowledge of figure drawing that focuses on individual artistic expression. 4. Create an advanced portfolio that expands on the skills introduced in Drawing II. 5. Critically analyze advanced figure drawings.

ART 215 : Visual Thinking: Materials and Process

This course focuses on the dynamic relationship between the creative process, materiality and conceptual thinking. Students will build on their foundations in drawing and design to investigate how media and method inform the meaning of an image. Through a series of structured prompts, students will rigorously explore the design process, and document it, from initial ideation and research to iterative design and execution. Students will be challenged develop and articulate complex ideas through diverse image-making materials including traditional analog tools and digital media. Prerequisite: ART 111 with a grade of C or better.. Pre- or co-requisite: ART 260 with a grade of C or better, or permission of instructor. Three hours of critique and three hours of studio per week.

Credits

3
1. Synthesize materials and concepts to create images with intentional, layered meanings. 2. Demonstrate a rigorous design process including research, experimentation and revision 3. Formulate conceptually focused work through research, brainstorming, thumbnails and revisions

ART 216 : Introduction to Illustration

This course introduces students to a variety of commercial situations in illustration such as magazine illustration, books, CD covers and/or poster design, to acquaint them with the scope of commercial illustration. The course exposes students to a variety of media including pencil, charcoal, scratchboard, colored pencil, watercolor and/or gouache, pastel, and computer graphics. The course requires students to keep a notebook of sketches, project files, and a portfolio of all assignments. Prerequisite: ART 111 or permission of instructor; ART 112 is recommended as a pre-requisite. Three hours of critique and three hours of studio per week. Instructional Support Fee applies. Gen. Ed. Competencies Met: Human Expression.

Credits

3
Through project work and critique, students will demonstrate their ability to: 1. Identify and describe the major genres of commercial illustration — including editorial, advertising, sequential art, and book/magazine illustration — and explain how audience, context, and medium influence illustrative decision-making. 2. Apply foundational principles of draftsmanship, composition, and design to produce a series of thumbnail sketches and refined illustrations across a minimum of three traditional or digital media (such as watercolor, charcoal, graphite, Photoshop, Illustrator) 3. Analyze published illustrations and peer work by examining the relationships between concept, technique, medium, and intended audience, using discipline-specific vocabulary in written and verbal critique. 4. Evaluate the effectiveness of their own illustrations through structured self-critique and portfolio review, using established criteria of professional quality, conceptual clarity, and technical execution to identify strengths and areas for revision. 5. Create a portfolio of original illustrations, developed from initial concept and thumbnail stage through to finished, publication-ready artwork, that demonstrates competency in ideation, media technique, and visual communication across multiple commercial illustration contexts.

ART 221 : Painting I

This course explores the fundamental techniques of oil painting. Basic problems are designed for beginners as well as students with some previous experience. Realism and Impressionism are studied through still life and landscape projects, while the basics of theory and composition are stressed. This course will help students to understand form and space as a foundation for more advanced painting techniques. Prerequisite: ART 111 or permission of instructor. Three hours of critique and three hours studio per week. Instructional Support Fee applies. Gen. Ed. Competencies Met: Human Expression.

Credits

3
Through project work and critique, students will demonstrate their ability to: 1. Identify the properties of oil paint, including pigment, binders and mediums and how these properties affect handling and application and safely and correctly use oil painting materials, including brushes, palette knives, solvents, and supports. 2. Apply observational drawing skills to accurately block in proportions, perspective, and spatial relationships as the structural foundation of a painting. 3. Mix and apply color to render convincing light, shadow, and form in both still life and landscape subjects, effectively utilizing the key principles of color theory, including hue, value, saturation and temperature. 4. Analyze the compositional strategies, including balance, focal point, value structure, and spatial organization, present in historical and contemporary paintings. 5. Experiment with and evaluate how surface quality, paint handling, and brushwork contribute to the expressive and formal qualities of a finished painting. 6. Construct a series of paintings that demonstrate intentional use of composition, color, value, and paint application to represent observed subjects convincingly. 7. Critique their own work and the work of peers using discipline-specific vocabulary, identifying technical strengths and areas for development in relation to stated learning goals.

ART 222 : Painting II

This course continues the painting process in oils while students are also introduced to other painting mediums. Increased emphasis on modern painting techniques and styles replaces more traditional methods. While still life and landscape studies continue to be explored, the figure will also be included as will some conceptual problems. Students will be encouraged to develop their own style throughout the process. Recommended: ART 221 first. Three critique hours and three studio hours per week. Instructional Support Fee applies. Gen. Ed. Competencies Met: Human Expression.

Credits

3
Through project work and critique, students will demonstrate their ability to: 1. Analyze the defining visual and conceptual characteristics of portrait, abstraction, and narrative as distinct painting genres, situating each within a broader art historical context and examine how artists have used composition, color, and paint handling to convey meaning. 2. Employ an expanded palette and color mixing strategies to achieve nuanced chromatic relationships, based on more advanced color theory concepts such as simultaneous contrast and complex color harmonies. 3. Apply figure drawing and proportion skills to accurately construct the human form in paint, demonstrating control of value, edge quality, and color temperature across skin tones and drapery. 4. Execute paintings at an expanded scale, adapting brush handling, paint consistency, and compositional decision-making to the demands of a larger support. 5. Distinguish between technical and conceptual choices in a painting, articulating how each decision either supports or undermines the intended effect of the work. 6. Formulate and defend intentional artistic decisions in written artist statements and verbal critiques, using discipline-specific language to connect technical execution to personal concept and meaning. 7. Evaluate their own work and the work of peers, distinguishing between formal, technical and conceptual choices in a painting and articulating how each decision impacts the intended effect of the work.

ART 225 : Landscape Painting

This course investigates the landscape as a subject, utilizing the precedents of Romanticism and Impressionism as well as contemporary practice to explore personal subjective responses to the natural and built environments. Working primarily outdoors (plain air), students will develop a rigorous, multimedia practice (oil, pastel, charcoal) to explore core issues including light, color theory, atmospheric space and composition. The course bridges historical traditions with contemporary perspectives, prompting inquiry into the relationship between nature and humanity through readings, field studies and critical discussions. Students will develop a cohesive body of work reflecting their artistic voice. Three lecture hours and three studio hours per week.

Credits

3
Upon successful completion of this course, students will be able to: 1. Apply foundational and advanced concepts of light, color theory and atmospheric perspective to capture environmental atmosphere and mood 2. Analyze and integrate historical and contemporary landscape traditions into their own artistic practice 3. Compose painting using spatial, structural and observational skills to create visual narrative 4. Translate environmental, social or personal themes into formal and/or symbolic imagery 5. Begin to develop a consistent, personal and expressive style

ART 226 : Printmaking: Relief

This course is an introduction to relief printmaking techniques such as lino- and wood-block, gel plate, cyanotype, and monotype processes. Students carve images from blocks of wood and linoleum or build plates from cardboard and found materials. Printed either by hand or on the press, both methods offer unlimited potential to create a variety of images. Students learn through lectures, demonstration, hands-on projects, and critique. Projects include one-color prints, reduction, and multi-block processes. Prerequisite: ART 111 with a C or better, ART 121 with a C or better, or permission of the instructor. Three hours of critique and three studio hours per week. Instructional Support Fee applies. Gen. Ed. Competencies Met: Human Expression.

Credits

3
Through the production of prints, a culminating printmaking portfolio and critique, students will demonstrate their ability to: 1. Identify and evaluate various printmaking techniques, including traditional methods such as woodcut and experimental processes like gel plate. 2. Use printmaking materials and tools with entry-level proficiency, including gel printing plates, linoleum blocks, carving tools, etching tools, brayers, inks, and printing presses. 3. Analyze and expand their understanding of two-dimensional composition by utilizing and manipulating frames, grids, color systems, and gestalt principles. 4. Apply design elements and principles to evaluate and create effective prints through production and experimentation. 5. Apply color theory in printmaking to create effective prints through production and experimentation. 6. Discuss and evaluate historic and contemporary examples of printmaking, articulating their significance and relevance in the context of students’ own work.

ART 227 : Printmaking II

This course expands on the foundational techniques of relief printing, focusing on advanced methods in woodcut, linocut and experimental materials. Students will further investigate contemporary trends in printmaking, including the integration of digital, photographic and found objects. Students will refine their technical skills and develop their personal voice as they create a cohesive, professional, editioned portfolio of work. Prerequisite: ART 226 with a grade of C or better. Three hours critique and three hours studio per week.

Credits

3
Through their project work and critique, students will demonstrate their ability to: 1. Construct original sculptural works that demonstrate expanded technical proficiency beyond the foundational skills acquired in Three-Dimensional Design, integrating more complex structural and compositional strategies. 2. Apply principles of design including proportion, scale, balance, emphasis, repetition, variation, harmony, and unity to produce finished sculptural forms that reflect intentional aesthetic and conceptual decision-making. 3. Select and manipulate a range of building materials, including stone, clay, and found objects at a more advanced level, demonstrating informed judgment about the physical and expressive properties of each material in relation to their sculptural intent. 4. Execute fabrication techniques including mold making and casting, carving, and assemblage, producing works that show competency and more advanced fluency with each method. 5. Evaluate sculptural works, both their own and those of others, by articulating informed judgments about formal qualities, conceptual content, and material choices.

ART 231 : Sculpture

In this course, emphasis is placed on investigation and experimentation. Students will discuss ideas and the many media available for expressing or illustrating them in physical form. The course reviews some technical aspects of building, along with a hands-on survey of materials. Students will keep notes and drawings in sketchbooks and also will take photographs as idea devices. Field trips to local museums are part of the class. Students go on several walking excursions (near the College) to talk about issues and ideas and find them in our surroundings. Prerequisite: ART 131 or permission of instructor. Three critique hours and three studio hours per week. Instructional Support Fee applies. Gen. Ed. Competencies Met: Human Expression.

Credits

3
Through their project work and critique, students will demonstrate their ability to: 1. Construct original sculptural works that demonstrate expanded technical proficiency beyond the foundational skills acquired in Three-Dimensional Design, integrating more complex structural and compositional strategies. 2. Apply principles of design including proportion, scale, balance, emphasis, repetition, variation, harmony, and unity to produce finished sculptural forms that reflect intentional aesthetic and conceptual decision-making. 3. Select and manipulate a range of building materials, including stone, clay, and found objects at a more advanced level, demonstrating informed judgment about the physical and expressive properties of each material in relation to their sculptural intent. 4. Execute fabrication techniques including mold making and casting, carving, and assemblage, producing works that show competency and more advanced fluency with each method. 5. Evaluate sculptural works, both their own and those of others, by articulating informed judgments about formal qualities, conceptual content, and material choices.

ART 236 : Figure Sculpture I

This course is an introduction to creating figurative sculpture. Students build basic armatures for both portraits and figures and work in clay from the live model. Students develop an understanding of structural anatomy and how it relates to surface forms. Additionally, students are encouraged to explore the expressive potential of the human figure. Basic methods of plaster casting (waste molds) are demonstrated at the end of the semester. Lectures and class discussion focus on both historical and contemporary forms of figurative sculpture. Prerequisite: ART 112 and ART 132 with a grade of C- or better, or permission of the instructor. Two lecture/critique hours and four studio hours per week. Instructional Support Fee applies.

Credits

3
Through oral and written critique, students will demonstrate their ability to: 1. Analyze and evaluate their own sculptural work and that of their peers, using appropriate art vocabulary and contextual reasoning. 2. Situate figurative sculpture within contemporary art contexts, articulating how artists use the human form. Through their project work, students will demonstrate their: 3. Facility with measurement, proportion, structural anatomy and surface form, gesture and movement to inform the exterior appearance of the figure in three dimensions. 4. Technical proficiency with oil-based clay modeling techniques to produce figurative sculptures from direct observation of a live model and with traditional mold-making techniques.

ART 245 : Art for the Child

This course is intended primarily for those planning to work with children. Emphasis is on the nature of artistic expression and how to provide an atmosphere that encourages growth, creativity and imagination. Practical studio experiences using art materials to make crayon resists, collages, puppets, paper mache, printmaking techniques and other projects will be taught. Students will examine the developmental patterns of children at various age levels through short readings and films. Three class hours per week. Instructional Support Fee applies.

Credits

3
Through their project work, students will demonstrate their ability to: 1. Identify and describe the developmental stages of children's artistic expression from early childhood through adolescence 2. Explain how environmental, emotional, and cultural factors influence children's artistic development at various age levels. 3. Demonstrate proficiency in a variety of art-making techniques appropriate for use in a child-centered classroom, which may include crayon resist, collage, papier-mâché, printmaking, and puppet construction. 4. Analyze children's artwork samples to distinguish developmental stage indicators and differentiate between product-oriented and process-oriented approaches to art education. 5. Evaluate the effectiveness of a given classroom environment or instructional approach in supporting children's creativity, imagination, and artistic growth, providing evidence-based justification. 6. Design developmentally appropriate art lesson plans for a specified age group that fosters creativity and self-expression, incorporating suitable materials, clear objectives, and an inquiry-based atmosphere.

ART 251 : Photography II: Digital

Students build on their knowledge and skill base in photography in this course, which provides a firm technical and aesthetic foundation in contemporary photography practice. Lectures, demonstrations, and projects develop photographic imaging skills utilizing a digital camera and Adobe Photoshop software. Assignments and group critiques provide opportunities for students to connect their emerging technical skills with their personal vision and to understand their work in the context of both the history of photography and contemporary trends. Students must have access to a digital SLR camera with manual controls for this course (an SLR is available for loan on a limited basis if needed). Prerequisite: ART 256 or ART 151 or permission of instructor or program coordinator. Two lecture/critique hours and four laboratory hours per week. Instructional Support Fee applies. Gen. Ed. Competencies Met: Human Expression and Information Literacy.

Credits

3
Through project work and critique, students will demonstrate their ability to: 1. Apply photography concepts and skills from ART 151 or ART 256, at a more advanced level, specifically regarding the functions of DSLR or mirrorless cameras. 2. Acquire technical proficiency in Adobe Photoshop and Camera RAW for the creation, editing, and publishing of digital images. 3. Utilize light effectively as a compositional element and content to delineate shape, form, texture, and focal points, while expressing concepts and conveying emotion. 4. Evaluate and apply design elements and principles in both the production and post-production phases to create effective photographs. 5. Discuss and analyze historical and contemporary examples of photography, articulating their significance and relevance in relation to students' own work.

ART 256 : Photography I

This is a basic introductory course in black and white photography as an art form. It emphasizes developing darkroom skills as well as learning how to operate a 35mm camera. In addition to darkroom printing procedures, including developing negatives and using the enlarger, it covers the use of different films and filters for various effects, printing papers, lighting issues, and the presentation of prints for portfolio. Lectures and demonstrations cover various technical issues as well as the basics of photo history and aesthetic guidelines for photographing, developing, and critiquing work. Students are required to supply their own 35mm camera with adjustable controls. Three critique hours and three studio hours per week. Instructional Support Fee applies. Gen. Ed. Competencies Met: Human Expression.

Credits

3
Through project work and critique, students will be able to demonstrate their ability to: 1. Identify and utilize the fundamental components and functions of a 35mm film camera, including aperture, shutter speed, ISO, and manual focus controls. 2. Apply principles of exposure and depth of field (shallow, middle, and wide) to produce technically competent black-and-white photographs using manual camera settings. 3. Implement proper darkroom procedures, including safely mixing chemicals, developing black-and-white film, producing contact sheets, operating the enlarger, and printing photographs using cropping, burning, dodging, filters, and varied paper types and sizes. 4. Experiment with and create photographic works using creative darkroom processes, including photograms and other camera-less techniques. 5. Analyze and interpret historical and contemporary photographic works, movements, and theories, relating aesthetic and technical approaches to their own photographic practice. 6. Critique and evaluate photographic images, both their own and others’, by articulating informed assessments of technical execution, visual composition, and conceptual content using appropriate photographic vocabulary.

ART 257 : Photography II: Darkroom

In this intermediate darkroom-based photography course, the emphasis is on advanced study of composition and the elements of good photography, including use of both natural and studio lighting. Further emphasis is placed on the development of the student’s ability to apply creative thinking and contemporary techniques in executing meaningful and effective photographs. Students should have a foundation in photographic practices including basic black and white darkroom techniques and use of an adjustable camera. Lectures and class discussion incorporate aesthetics, art criticism, and art history, as well as the communication of meaning through photography. Projects and group critiques help the student develop an individualized visual language, problem solving, and craftsmanship. Students must supply their own 35mm print camera with adjustable controls. Prerequisite ART 256 with a C or better, or permission of the instructor. Two lecture/critique hours and four darkroom hours per week. Instructional Support Fee applies.

Credits

3
Through project work and critique, students will demonstrate their ability to: 1. Generate and develop original photographic concepts through ideation, visual research, and problem-solving strategies that demonstrate sophisticated aesthetic judgment in composition, lighting, and design. 2. Apply and refine advanced technical proficiency with a 35mm adjustable camera, including precise control of aperture, shutter speed, film selection, lens choice, and exposure, to produce intentional and conceptually driven imagery. 3. Integrate and synthesize advanced darkroom processes, including film development, enlarging, and expressive printing techniques, with both natural and studio lighting strategies to achieve cohesive visual outcomes. 4. Experiment with and evaluate non-traditional darkroom methods, including cyanotype printing and dual/multiple exposure processes, to expand expressive and conceptual possibilities. 5. Analyze and critique photographic works (their own and others’) using advanced vocabulary of aesthetics, art history, and contemporary theory to articulate meaning and visual intent. 6. Produce a cohesive body of work that demonstrates an emerging individualized visual language, technical craftsmanship, and the effective communication of conceptual ideas.

ART 260 : Computer Graphics

This course provides an overview of page layout, scanning, illustration, and image manipulation on the computer. Industry-standard graphics programs on the Mac are used such as Adobe Illustrator, InDesign, and Photoshop. Through lectures, software demonstrations, and hands-on exercises and projects, students acquire the basic skills and knowledge to use the computer as a design tool. Three hours of critique and three hours of studio per week. Instructional Support Fee applies. Gen. Ed. Competencies Met: Human Expression and Information Literacy.

Credits

3
Through project work and critique, students will demonstrate their ability to: 1. Identify and describe key historical and contemporary movements, artists, and works in digital art and design, and explain their relevance to current design practices. 2. Define and correctly use fundamental terminology related to computer imaging, page layout, digital illustration, and image manipulation. 3. Explain and apply foundational design elements and principles, such as composition, hierarchy, contrast, alignment, repetition, and color, in the creation of digital projects. 4. Demonstrate basic technical proficiency in industry-standard software, including Adobe Photoshop, Adobe Illustrator, and Adobe InDesign, to create page layouts, digital illustrations, and manipulated images. 5. Create original digital compositions that interpret assigned themes while incorporating personal visual voice and intentional design decisions. 6. Analyze and discuss their own work and the work of others using appropriate design vocabulary during critiques and written self-assessments. 7. Evaluate digital projects based on clarity of intent, technical execution, and effective use of design principles, incorporating peer and instructor feedback into revisions.

ART 261 : Graphic Design I

This course introduces basic graphic design concepts, tools, and images. The intent is to strengthen visual and conceptual aspects of image making while exposing students to the graphic design field. The focus of this course is on developing a range of styles, media, and techniques for graphics creation. Prerequisite: ART 111 or permission of instructor. Pre or co-requisite: ART 260 or permission of instructor. Three hours of critique and three hours of studio per week. Instructional Support Fee applies. Gen. Ed. Competencies Met: Human Expression.

Credits

3
Through project work and critique, students will demonstrate their ability to: 1. Experiment with traditional and digital media to expand visual vocabulary and technical range, applying the elements and principles of design, including Gestalt theory and color theory, to create effective visual compositions. 2. Develop original visual concepts by analyzing facts and associations to identify underlying meanings and communication opportunities and applying divergent and convergent thinking strategies to develop “big idea” effective solutions. 3. Produce design work that meets professional standards of craftsmanship, utilizing structured design processes to work effectively. 4. Document all phases of the design process, including research findings, brainstorming, ideation, sketches, drafts, revisions, refinement and final production, in a professionally formatted process book using Adobe InDesign. 5. Participate in criteria-based critique with peers, articulating design intent, conceptual rationale and technical decisions using discipline-specific vocabulary to address design principles and communication effectiveness, in order to iteratively improve work throughout the semester.

ART 262 : Graphic Design II

This course is a continuation of ART 261. It further develops the design process through projects that explore graphic/textural relationships using the written word and visual imagery. The course focuses primarily on the development of visual language as a means of conveying information through effective methods of design. It implements contemporary and traditional skills and methods. It also covers the investigation of printing, production, and service bureaus. Prerequisites: ART 261 and 266 with a grade of C or better, or permission of the instructor. Six class hours per week. InstructionalGen. Ed. Competencies Met: Human Expression.

Credits

3
Through project work and critique, students will demonstrate their ability to: 1. Design and implement comprehensive communication solutions that demonstrate mastery of the design process, from research and conceptual development through final production. 2. Conduct and synthesize research, marketing analysis, and problem-solving methodologies to inform strategic design decisions that address specific audiences and contexts. 3. Demonstrate continued development of hand skills and drawing techniques for design 4. Apply and evaluate visual communication and semiotic theories to construct meaningful relationships between text and image, effectively conveying complex messages across print and digital platforms. 5. Articulate and explain design concepts through professional written, visual, and oral presentations, employing discipline-specific vocabulary in critiques and client-oriented discussions. 6. Demonstrate advanced technical proficiency with industry-standard tools and production processes, including Adobe Photoshop, Adobe Illustrator, and Adobe InDesign, as well as scanners, digital cameras, printers, color management systems, resolution standards, paper stocks, and publishing workflows for both web and print. 7. Evaluate and prepare files for professional production by analyzing printing methods, working with print vendors, and managing technical specifications to ensure accurate and high-quality output.

ART 265 : Artists’ Books

The creation of artists' books is approached through a number of fine art media. The book format as a structure for communication and art making is the primary focus. Various methods such as collage, montage, drawing, photocopy imaging, computer imaging, and printmaking are implemented. Personal anecdotes, sociopolitical perspectives, and other sources for image making are explored. Artists' books are original works of art that can be held, and therefore provide a different experience for the viewer. One lectur hour and one lab hour per week.

Credits

1
Through project work, students will be able to demonstrate their ability to: 1. Analyze the relationship between book structure and conceptual meaning in artists’ books. 2. Demonstrate iterative development and refinement of form, composition, and materials in the creative process. 3. Integrate personal, cultural, or sociopolitical content into a cohesive artists’ book concept. 4. Produce structurally distinct artists’ book forms that demonstrate experimentation with format, sequencing, and viewer interaction. 5. Evaluate artists’ books using appropriate visual art terminology and addressing concept, structure, media and craftsmanship in critique settings.

ART 266 : Typography Design

This course introduces typography, the art of organizing letters in space and time. The course covers all aspects of typography through lectures, demonstration, and studio work. It explores the history of the alphabet, written and drawn from primitive times, through the invention of printing from moveable type to the present. Students immerse themselves in the culture of typography and begin to understand the social and aesthetic importance of the visual word. The course further sensitizes students to the continuing evolution of letterforms, to problem-solving, and to the aesthetic use of display and text type through a series of exercises and projects. Prerequisite: ART 260 with a grade of C or better, or permission of the instructor. Pre or co-requisite: ART 111 or permission of instructor or program coordinator. Three critique hours and three studio hours per week. Instructional Support Fee applies. Gen. Ed. Competencies Met: Human Expression.

Credits

3
Through project work and critique, students will demonstrate their ability to: 1. Use a basic vocabulary of type terminology in discussing and presenting design work 2. Demonstrate an understanding of the design process to create effective visual communication 3. Demonstrate a practical understanding of best practices in a studio setting 4. Demonstrate proper use a grid system when laying out single and multi-page designs 5. Demonstrate a working knowledge of print-readiness and how to submit files for print 6. Apply historical knowledge of typography to contemporary design contexts 7. Demonstrate proficiency with typography in design software (Adobe Illustrator and InDesign)

ART 267 : Publication Design

Students learn the fundamentals of designing publications, focusing on typographic systems and the hierarchy of information and using a grid for multi-page documents. The course introduces electronic page-layout using industry-standard page-software such as InDesign. Students acquire the basic skills and knowledge to design multi-page documents through lectures and hands-on exercises and projects. Prerequisite: ART 260 and ART 266 with a grade of C or better, or permission of the instructor. Three hours critique and three hours studio per week. Instructional Support Fee applies. Gen. Ed. Competencies Met: Human Expression.

Credits

3
Through project work and critique, students will demonstrate their ability to: 1. Analyze communication context, specifically target audiences, publication goals, and content structures to determine appropriate typographic, structural, and visual strategies for long-form magazine design. 2. Construct and implement cohesive typographic systems, including typeface selection, scale and rhythm to support both rapid scanning and sustained reading across a multi-page publication. 3. Develop and apply appropriate grid structures and advanced hierarchy for print and digital versions of a publication, to organize complex editorial content, support continuity and variation, and accommodate diverse article formats, focusing on image and text relationships. 4. Apply industry-standard digital tools (InDesign, Photoshop, Illustrator) and professional production workflows such as parent pages and paragraph styles to execute multi-page layouts that meet technical specifications for print and digital formats. 5. Demonstrate advanced peer-to-peer critique abilities and analysis to evaluate and refine design solutions, specifically typographic and layout decisions based on principles of visual hierarchy, readability, usability, and communication effectiveness. 6. Produce a professional-quality, multi-page magazine system that demonstrates conceptual clarity, brand identity, typographic sophistication, structural coherence, and integration of research from concept through final presentation, reviewed regularly for in-process critique and revised rigorously by incorporating feedback from critique.

ART 271 : Web Design I

This course introduces students to the process of creating a website, with an overview of organizational issues, marketing concerns, navigation, typography on the Web, and other design considerations. It uses industry-standard imaging software and graphical interface-based web design software such as Adobe Photoshop and Dreamweaver. The course uses lectures, software demonstrations, exploration and analysis of existing websites, hands-on exercises, and projects to enable students to acquire the basic skills and knowledge to create web pages for the World Wide Web. Pre or co-requisite: ART 260 recommended, or previous Photoshop experience. Three critique hours and three studio hours per week. Instructional Support Fee applies. Gen. Ed. Competencies Met: Human Expression and Information Literacy.

Credits

3
Through project work and critique, students will demonstrate their ability to: 1. Analyze current web design trends and best practices. 2. Conduct research and planning, including defining a target audience, site goals, and content strategy. 3. Develop wireframes and visual mockups that demonstrate effective layout, hierarchy, and navigation structure. 4. Apply principles of typography for the web by selecting and implementing appropriate web-safe and web fonts that support readability, accessibility, and brand consistency. 5. Optimize and prepare digital images for web use by adjusting resolution, file format, dimensions, and compression settings to meet performance standards. 6. Construct two functional websites using foundational HTML and CSS, demonstrating proper file structure, semantic markup, and basic styling techniques, that demonstrates effective design process from concept development through final digital production. 7. Evaluate and revise web design projects through critique, presenting and justifying design decisions using appropriate design vocabulary and incorporating peer and instructor feedback to improve clarity, usability, and visual communication.

ART 272 : Web Design II

This course introduces the fundamentals of interactive design theories and their applications to web design. Students will integrate design principles, image creation, text, video, sound and simple animations to create dynamic websites. The course will emphasize use of multimedia to achieve specific communication goals for a client. Scripting and storyboarding will be introduced as part of the design process. Students will produce an interactive multimedia website that demonstrates their use of the basic concepts and principles of interactive design. Prerequisites: ART 271. Three critique hours and three studio hours per week. Instructional Support Fee applies. Gen. Ed. Competencies Met: Human Expression.

Credits

3
Through project work and critique, students will demonstrate their ability to: 1. Analyze professional blog websites by evaluating content structure, branding, SEO strategy, and responsive design and develop a content and marketing plan for an online blog, including a defined target audience, brand positioning and keyword strategy. 2. Conduct basic keyword research using industry tools and justify selected keywords based on search intent, competition, and relevance to content strategy and create SEO-optimized blog content that demonstrates effective headline structure, keyword integration, metadata writing, internal linking, and readability best practices. 3. Design cohesive page templates in Figma or Adobe XD that demonstrate consistent branding, hierarchy, spacing, typography, and responsive layout for desktop and mobile views. 4. Write and troubleshoot intermediate-level HTML and CSS code to customize layout, styling, and functionality beyond pre-themed templates. 5. Using WordPress blocks, configure, customize, and update a pre-themed WordPress responsive website, maintaining visual and structural consistency across pages. 6. Optimize digital images for web performance by adjusting file formats, compression, resolution, and responsive behavior to support SEO and usability standards. 7. Produce and present a fully functional, responsive blog website that meets documented project requirements, accurately reflects approved design mockups (desktop and mobile), demonstrates consistent branding and coding templates and effectively communicates a defined marketing concept that has been refined through peer and instructor feedback to improve navigation clarity, responsive flow, accessibility and visual hierarchy. 8. Articulate and defend design, coding, branding, and SEO decisions using professional web design vocabulary during formal class presentation.

ART 273 : Advanced Web Design Studio

This course provides students with a hands-on opportunity to apply their web design skills to develop functional and effective websites that meet specific real-world objectives. It focuses on communication design issues related to the creation of complex websites, including development of content and communication strategies, information architecture, prototypes and testing site usability, and workflow management. Students integrate their application of these issues with their facility with color, image-creation, typography and composition to create a culminating portfolio-quality project. Prerequisites: ART 271. Three critique hours and three studio hours per week. Instructional Support Fee applies. Gen. Ed. Competencies Met: Human Expression.

Credits

3
Through project work and critique, students will demonstrate their ability to: 1. Analyze client goals and target audiences to develop a comprehensive content strategy, site structure, and navigation plan that supports usability and clear communication. 2. Design and prototype responsive page layouts that demonstrate consistent branding, effective use of typography, color, imagery, and spacing, while adhering to accessibility standards. 3. Implement front-end designs in CSS and integrate them with WordPress templates, reusable code, and theme configurations to create a fully functional and maintainable website. 4. Apply more advanced WordPress functionality, including page templates, posts versus pages, widgets, and dynamic content structures, to meet project requirements and allow for future site updates. 5. Test and refine website usability, responsiveness, and navigation based on feedback, ensuring functionality, clarity, and a positive user experience across devices. 6. Evaluate and integrate design elements, content organization, and technical solutions to produce a polished, portfolio-quality website that demonstrates professional standards in both design and development. 7. Articulate and defend design and technical decisions and evaluate peers’ work, using professional web design vocabulary during formal class presentations.

ART 274 : Prototyping with Figma

Through hands-on projects, students will gain a strong foundation in Figma, the industry-standard, cloud-based design tool for creating interactive user interfaces (UI), user experiences (UX) and digital prototypes. Students will utilize vector editing tools, implement layout grids and master auto-layout to create responsive designs. Students will also explore more advanced workflows, focusing on building scalable, responsive design systems and adhering to accessibility standards. Students will create high-fidelity, interactive prototypes, suitable for portfolio inclusion. Prerequisite: ART 266 with C or better. Three lecture hours and three studio/laboratory hours per week.

Credits

3
1. Utilize Figma to create, organize and manage professional-grade design files using layers, frames, groups and auto-layout techniques. 2. Create and maintain a design system library, incorporating reusable components, constraints, variables and styles to ensure consistency across projects as well as flexibility as needed. 3. Develop interactive, high-fidelity prototypes including interactions and animation 4. Apply industry-standard interaction design principles including navigation patterns and accessibility guidelines.

ART 275 : UI/UX Design: Responsive

In this hands-on studio course, students will explore user-centered interface and design strategies for the delivery of intuitive and engaging responsive websites. Covers user definition, content development, information architecture (IA), and user testing. Emphasizes strategies for UI/UX design, such as site maps, wireframes, prototypes, usability testing, and iterative development. Offers students an opportunity to create a semester-long portfolio-level project through completing a series of assignments. As part of this course, students will explore and bring these elements together with a cohesive vision, and will prototype, document, and present their project according to current professional practice. Prerequisite: ART 260 and ART 271 or permission of Program Coordinator or instructor, recommend ART 261 and/or ART 266 first. Three lecture hours and three laboratory hours per week.

Credits

3
1. Apply frameworks and terminology to analyze and evaluate responsive web applications. 2. Utilize current tools and methods used in the design of responsive web sites. 3. Apply heuristics that help guide UI design decisions for web for user-centered design. 4. Utilize the basics of usability testing and reporting to apply usability principles and guidelines in iterating on a project. 5. Utilize criteria for creating professional documentation, that is essential to communicating and promoting design recommendations to stakeholders in professional practice.

ART 276 : UI/UX Design: Mobile

This course explores user-centered interface design for information exchanges using mobile devices. Students will study the potentials for leveraging both the social and locative possibilities of mobile devices through research, discussions, and project assignments. You will develop a concept for a mobile app and document your process using current tools, techniques and methodologies for user-experience design and user-interface design. For your final prototype, you will use an industry-standard tool such as Figma to build an effective interactive user interface prototype showcasing your concept. Weekly assignments will culminate in this comprehensive portfolio project. Pre-requisite: ART 271, ART 275, or ART 262 (ART 262 may be taken as a co-requisite). Or permission of instructor or program coordinator. Recommended: ART 266 first. Three lecture hours and three lab hours per week. Gen Ed Competencies Met: Human Expression and Information Literacy.

Credits

3
Upon completion, through process documentation and your final project, students will be able to: 1. Investigate limitations and opportunities that exist within mobile-based apps 2. Create low-fidelity and high-fidelity prototypes 3. Incorporate user testing into the design process 4. Professionally present your process and final project, including iterations in response to interim critiques and user testing.

ART 280 : Time-Based Design

This course focuses on creative and technical issues related to the production of digital images for multimedia and the Web. It emphasizes concept development and application of design principles and color theory to imaging for visual storytelling. Technical issues include storyboarding, drawing for the moving image, image creation, and photo manipulation using industry-standard imaging software such as Adobe Photoshop. Students acquire the knowledge and skills required to create compelling image sequences for linear and non-linear narratives using the digital medium through lectures, examples of professional work, and hands-on projects. Prerequisite: ART 260 or permission of instructor. Three critique hours and three hours studio per week. Instructional Support Fee applies. Gen. Ed. Competencies Met: Human Expression.

Credits

3
Through project work and critique, students will be able to demonstrate their ability to: 1. Apply foundational artistic skills in composition, visual storytelling, and digital imaging to create cohesive narratives. 2. Define and accurately use terminology and core concepts related to digital imaging, color theory, storyboarding, and visual sequencing. 3. Demonstrate technical proficiency in digital image creation and manipulation using industry-standard software, including Adobe Photoshop, to produce images. 4. Develop and refine storyboards and visual plans that translate conceptual ideas into linear and non-linear image sequences for digital storytelling. 5. Integrate design principles and color theory with conceptual development to produce visually compelling and conceptually coherent projects. 6. Synthesize theory and practice by applying contemporary art and design frameworks to the creation and interpretation of digital image-based narratives. 7. Analyze and evaluate their own work and the work of peers through critique, articulating strengths, weaknesses, and opportunities for refinement using discipline-specific vocabulary. 8. Articulate and defend personal artistic direction, expressive intentions, and visual influences in written and oral presentations.

ART 281 : Web Animation

Animation is becoming an essential component of multimedia and web design. This course requires a strong foundation in drawing and design. It builds on this foundation and introduces animation design concepts such as character development, timing, sequencing, nuancing, and style. Students apply computer animation techniques, using industry-standard animation programs such as Macromedia Flash to create two-dimensional animation sequences. Completed projects demonstrate the use of typography and illustration to convey a specific concept. Prerequisites: ART 260; ART 113 or drawing experience recommended. Three critique hours and three studio hours per week. Instructional Support Fee applies. Gen. Ed. Competencies Met: Human Expression and Information Literacy.

Credits

3
Through project work and critique, students will demonstrate their ability to: 1. Define and describe fundamental animation terminology, principles, and historical developments in animation. 2. Explain and apply core principles of motion, timing, spacing, and sequencing to produce coherent animated movement. 3. Effectively use a 2D animation workflow and production pipeline, from concept development through final export. 4. Produce original 2D animation sequences using industry-standard software, integrating typography, illustration, and motion to communicate a specific concept or message. 5. Construct animation cycles, transformations, and character expressions that convincingly convey emotion, personality, and narrative intent. 6. Critique and evaluate animated works (their own and others’) using established design and animation principles, and propose revisions that improve clarity, timing, style, and effectiveness.

ART 282 : Character Animation

This course examines concepts, characters, and storyboards for character animation design and production. It emphasizes creating movement and expression using hand-drawn and electronically processed image sequences. Character animation design practice focuses on a range of screen-based applications, including animation in information design and narrative animation, as well as experimental animation. Students study the basic principles of classical animation and produce a character cameo. They learn the basics of motion perception and the principles of character animation as well as the basics of vector animation, 3-D animation, and combining animation and interactivity in graphical user interfaces. Prerequisite: ART 112 and ART 260 or permission of the instructor or program coordinator. Three critique hours and three studio hours per week. Instructional Support Fee applies. Gen. Ed. Competencies Met: Human Expression.

Credits

3
Through project work and critique, students will demonstrate their ability to: 1. Define and describe key terminology, historical developments, and foundational principles of character animation. 2. Explain and apply principles of timing, spacing, weight, and sequencing to create believable character-driven motion. 3. Compare and differentiate among animation mediums (e.g., hand-drawn 2D, vector-based animation, 3D animation, and interactive animation) and analyze their appropriate applications in narrative, information design, and experimental contexts. 4. Design and produce original character animation sequences, including a completed character cameo, using hand-drawn and digital production methods. 5. Construct convincing animation cycles, transformations, and expressive performances that communicate emotion, personality, and narrative intent. 6. Critique and evaluate character animation work (their own and others’) using established animation and design principles, and recommend revisions to improve clarity, performance, technical execution, and expressive impact.

ART 285 : Motion Graphics

From TV ads and Flash-based narratives on the Web to the opening credits of movies and TV shows, motion graphics have become an integral part of our day-to-day visual experience. Students in this course explore ways of animating static images and text, as well as compositing digitized elements. They create motion graphics projects using a combination of Adobe After Effects with other video, image, and audio manipulation software. Prerequisite: ART 260 and ART 266 with a grade of C or better, or permission of the instructor.. Three lecture hours and three laboratory hours per week. Instructional Support Fee applies. Gen. Ed. Competencies Met: Human Expression.

Credits

3
Through project work and critique, students will demonstrate their ability to: 1. Explain and apply foundational design principles—including balance, scale, proportion, movement, rhythm, and timing—to time-based motion graphics compositions. 2. Design and produce synchronized audio and visual compositions that effectively integrate typography, imagery, video, and sound. 3. Develop and present conceptual ideas through hand-drawn and/or digital storyboards that clearly communicate narrative structure, pacing, and visual intent. 4. Implement the motion graphics design process by progressing from research and concept development through storyboard creation, production, compositing, exporting, and final packaging. 5. Produce engaging and technically proficient motion graphics projects using industry-standard tools, including Adobe After Effects, in combination with complementary video, image, and audio editing software. 6. Critique and evaluate motion graphics projects (their own and others’) using established design and time-based media principles, and propose revisions to improve conceptual clarity, visual impact, synchronization, and technical execution.

ART 286 : 3D Digital Modeling

This course introduces the basic techniques of digital 3D. It provides an overview of navigation, modeling, texturing, lighting, cameras and rendering. Industry standard 3D graphics programs are used. Students acquire the skills and knowledge to create 3D computer generated images, through lectures, tutorials, software demonstrations and hands-on exercises and projects. Prerequisite(s): ART260 and ART111 or permission from the instructor. Gen. Ed. Competencies Met: Critical Thinking.

Credits

3
This course will help students develop the necessary knowledge, skills, and abilities to: 1. Develop a lexicon of 3D computer imaging and design terminology. 2. Identify basic 3D design elements and principles related to making quality digital works of art. 3. Explore techniques, tools, and processes related to 3D Software. 4. Apply visual interpretation and personalize assignments. 5. Reflect upon artwork. 6. Apply peer feedback to improved or future projects.

ART 291 : Design Thinking

In this course we will examine design thinking, a problem-solving approach to create solutions that are both innovative and responsive to user needs, applicable in a wide range of disciplines including education, business, public health, engineering, design & marketing. Students will identify patterns and opportunities for concept development and will do hands-on projects to prototype solutions, test and iterate. Students develop skills that are in-demand in the workforce as well as for academic research. Three lecture hours and 1 lab hour per week. Open to Commonwealth Honors Program students only. General Education Competency met: Human Expression.

Credits

3
Through their project work and reflective writing, students will demonstrate their ability to work collaboratively and to apply tools and techniques of the design thinking process to solve problems. Specifically, they will demonstrate by: 1.Utilizing the empathize and define stages to learn directly from the people they are designing for, by observing and interacting to understand their needs. 2. Demonstrating how they implemented the ideate and prototyping stages, using effective strategies to generate, synthesize, connect or transform ideas into forms. 3. Developing unique solutions that demonstrate innovative thinking. 4. Taking risks by actively exploring new approaches and working to integrate alternative or divergent perspectives in their explorations. 5. Utilizing the findings from their research and testing to select an appropriate direction from the various creative approaches they have generated. 6. Implementing their solution, testing, iterating and evaluating.

ART 292 : Design Studio

This course provides students with hands-on opportunities to apply the design and production skills they have gained to real-world web and print projects. The class functions as a design studio with a creative director, art directors, designers, copywriters, illustrators, photographers, and production staff. Students learn and apply practical skills related to design studio work, including meeting clients, creating design briefs, creating budgets, projecting costs, and developing projects from initial research through brainstorming, thumbnails, comps, and final production (pre-press for print projects, publishing for Web projects). Students work in typical design studio teams to integrate their application of these issues with their design and production work to create client-driven projects. Pre or co-requisites: ART 262 or ART 267 or ART 271 or ART 276 or COM 112 or CIT 132 or permission of instructor or program coordinator. Three critique hours and three studio hours per week. Instructional Support Fee applies. Gen. Ed. Competencies Met: Human Expression.

Credits

3
Through project work and critique, students will demonstrate their ability to: 1. Explain and apply the structure, roles, and workflows of a professional design studio, including the stages of the creative process from research through final production for print and web. 2. Conduct client interviews and analyze client needs to develop comprehensive design briefs that guide strategic, client-centered visual solutions. 3. Develop and present integrated design solutions—from initial research and ideation (brainstorming, thumbnails, and comps) through final production (pre-press preparation for print and publishing for web). 4. Critique and assess works-in-progress and completed projects using design principles, industry standards, and project objectives to refine and improve outcomes. 5. Assess personal strengths and areas for growth within collaborative studio practice and formulate strategies for professional development. 6. Perform effectively in multiple professional roles within a collaborative design team (e.g., art director, designer, strategist, production artist, project manager) and integrate cross-functional contributions into cohesive client deliverables. 7. Develop and manage project budgets, timelines, and cost projections, ensuring deliverables meet client objectives while adhering to financial and production constraints.