CIT 245 : Game Design on Paper

In this course, students create games on paper only. Understanding the history of paper games is a key to understanding game design. The course includes analysis of games ranging from Tic-Tac-Toe to Dungeons and Dragons. No computers are used in the course. Prerequisites: CIT 140 and ENG 101, or permission of instructor. Three lecture hours per week. Instructional Support Fee applies. Gen. Ed. Competencies Met: Information Literacy.
Upon successful completion of this course, students will be able to: 1. Analyze existing physical games for fundamental game design principles. 2. Design rule sets for original paper-based games. 3. Analyze the impact of setting, tone, and theme on game mechanics and player experience. 4. Apply iterative design processes in the refinement of game mechanics and balance. 5. Evaluate prototype game designs through structured playtesting.

Overview

Program

Credits

3

Degrees/Certificates That Require Course