CIT 249 : Visual Concepts for Game Designers II
This course continues the study of visual concepts and the software that supports their development. Students will work on more advanced concepts. Emphasis is placed on the concepts and skills needed to create actual assets for use in actual games. Prerequisite(s): CIT 141 or permission of the instructor. Three lecture hours per week.
Course Outcomes
Upon successful completion of this course, students will be able to:
1. Apply 3D modeling and texturing techniques in the creation of game-ready assets.
2. Create rigged and animated 3D objects for interactive environments.
3. Integrate 3D assets across production pipelines within game development environments.
4. Apply post-processing techniques to enhance visual presentation within a game environment.
5. Develop a cohesive 3D scene within a game engine that reflects professional asset integration and visual composition.