CIT 247 : Pre-Production Game Development

In this project-oriented course, students work together to design and plan the development cycle of one or more games, which they will develop cooperatively in CIT 276. Students learn to write a game proposal and to schedule development resources. Students examine various game development tools used to create all the necessary game assets. Pre or co-requisite: CIT 241 or permission of the instructor. Three hours of lecture per week. Instructional Support Fee applies.
Upon successful completion of this course, students will be able to: 1. Analyze various types of game proposals and their intended audiences and purposes. 2. Apply scheduling and resource planning principles to support structured game development. 3. Analyze the stages of the game development lifecycle and their impact on production planning. 4. Develop structured project timelines and management plans for game development teams. 5. Communicate game concepts and development plans to stakeholders through professional documentation and presentations. 6. Design comprehensive preproduction materials, including game proposals and pitch documentation.

Overview

Program

Credits

3

Degrees/Certificates That Require Course