CIT 245 : Game Design on Paper

In this course, students create games on paper only. Understanding the history of paper games is a key to understanding game design. The course includes analysis of games ranging from Tic-Tac-Toe to Dungeons and Dragons. No computers are used in the course. Three lecture hours per week. Competency met: Technical Literacy (8.0) Fall

Prerequisites

CIT 140 and ENG 101, or permission of instructor.

  1. Students who successfully complete Game Design on Paper will be able to:
  2. Be able to design a game, from scratch, on paper
  3. Be able to think about and analyze games outside the computing environment
  4. Have a deep understanding of what makes games fun, what keeps players interested and how to balance rules with fun.

Overview

Subject

Credits

3
Instructional support fee applies.

Degrees/Certificates That Require Course