CIT 241 : Electronic Game Development II
This course is a continuation of CIT 140 and focuses on more advanced concepts of game development and production. Students work on scripting and developing characters, as well as exploring and understanding the concepts of game shells and game engines. Prerequisite: CIT 141 and CIT 142 or permission of the instructor. Three class hours per week. Instructional Support Fee applies.
Gen. Ed. Competencies Met: Information Literacy.
Course Outcomes
Upon successful completion of this course, students will be able to:
1. Analyze professional roles and responsibilities within a game development team and their impact on production workflow.
2. Collaborate in structured development processes for game production.
3. Integrate scripting, level design, and character development techniques into cohesive gameplay systems.
4. Utilize game shells or engines in the development of interactive game components.
5. Evaluate user experience (UX) principles through iterative playtesting.
6. Develop a playable electronic game level that reflects coordinated team production.