CIT 142 : Computer Game Level Building
This course provides an introduction to planning and building game levels with a level editor. Students learn the importance of good level building and puzzle creation. Students are exposed to more than one level editor, and their strengths and weakness will be discussed. Pre or co-requisite: CIT 140 or permission of the instructor. Three class hours per week. Instructional Support Fee applies.
Gen. Ed. Competencies Met: Information Literacy.
Course Outcomes
Upon successful completion of this course, students will be able to:
1. Identify fundamental principles and components used in game level design.
2. Research techniques used in professional game level design settings.
3. Apply basic performance and optimization techniques to improve level functionality.
4. Evaluate game levels through structured playtesting to identify design flaws or areas for improvement.
5. Create paper-based prototype game level designs.
6. Build a playable game level that reflects core design principles.