CIT 140 : Electronic Game Development I
This course is an overview of electronic game development that takes students from the conception of electronic games in the 1970s up through the next generation console and PC games of today. Students study the game design process, the research and development of the game, and prepare a game proposal. Three lecture hours per week. Instructional Support Fee applies.
Gen. Ed. Competencies Met: Information Literacy.
Course Outcomes
Upon successful completion of this course, students will be able to:
1. Describe key historical developments in electronic games and their influence on game design and culture.
2. Apply fundamental gameplay concepts and design principles in game analysis and design.
3. Analyze basic business models and professional roles within the game industry.
4. Analyze games using appropriate design terminology within relevant cultural or historical contexts.
5. Sequence the stages of the game development process fromconcept through production.
6. Apply principles of writing for game development, including narrative and mechanics description.
7. Develop a game concept through written pre-production materials.