ART 274 : Prototyping with Figma

Through hands-on projects, students will gain a strong foundation in Figma, the industry-standard, cloud-based design tool for creating interactive user interfaces (UI), user experiences (UX) and digital prototypes. Students will utilize vector editing tools, implement layout grids and master auto-layout to create responsive designs. Students will also explore more advanced workflows, focusing on building scalable, responsive design systems and adhering to accessibility standards. Students will create high-fidelity, interactive prototypes, suitable for portfolio inclusion. Prerequisite: ART 266 with C or better. Three lecture hours and three studio/laboratory hours per week.
1. Utilize Figma to create, organize and manage professional-grade design files using layers, frames, groups and auto-layout techniques. 2. Create and maintain a design system library, incorporating reusable components, constraints, variables and styles to ensure consistency across projects as well as flexibility as needed. 3. Develop interactive, high-fidelity prototypes including interactions and animation 4. Apply industry-standard interaction design principles including navigation patterns and accessibility guidelines.

Overview

Program

Credits

3